{"id":195,"date":"2013-09-11T17:44:46","date_gmt":"2013-09-11T23:44:46","guid":{"rendered":"http:\/\/jggibbons.com\/blog\/?p=195"},"modified":"2020-09-23T07:57:13","modified_gmt":"2020-09-23T13:57:13","slug":"character-reel-2013","status":"publish","type":"post","link":"https:\/\/gibby3d.com\/blog\/character-reel-2013\/","title":{"rendered":"Character Reel 2013"},"content":{"rendered":"<p>Here&#8217;s my <a href=\"https:\/\/vimeo.com\/74335962\">2013\u00a0character reel<\/a>.<br \/>\n<iframe loading=\"lazy\" title=\"Character Reel 2013\" src=\"https:\/\/player.vimeo.com\/video\/74335962?dnt=1&amp;app_id=122963\" width=\"584\" height=\"329\" frameborder=\"0\" allow=\"autoplay; fullscreen; picture-in-picture; clipboard-write\"><\/iframe><\/p>\nngg_shortcode_0_placeholder\n<p>Breakdown:<\/p>\n<p>1. Concept:<br \/>\nConcept by <a href=\"http:\/\/thenerdyogre.deviantart.com\/\">thenerdyogre<\/a>.<\/p>\n<p>2. Lyve &#038; Dog characters:<br \/>\nI modeled, textured, rigged and animated the characters using Maya, Zbrush, Photoshop and xNormal.  Turntables were captured in real time with the CryEngine3 Free SDK.  I used the MayaCE3 exporter written by <a href=\"http:\/\/seithcg.com\/wordpress\/?page_id=973\">SeithCG<\/a> to export models and animation to the engine.<\/p>\n<p>Lyve: 9914 triangles, 3&#215;2048 (body), 4&#215;512 (hair and particles), 4&#215;256(eyes).<br \/>\nDog: 5574 triangles, 3&#215;1024 (body).<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Here&#8217;s my 2013\u00a0character reel. Breakdown: 1. Concept: Concept by thenerdyogre. 2. Lyve &#038; Dog characters: I modeled, textured, rigged and animated the characters using Maya, Zbrush, Photoshop and xNormal. Turntables were captured in real time with the CryEngine3 Free SDK. &hellip; <a href=\"https:\/\/gibby3d.com\/blog\/character-reel-2013\/\">Continue reading <span class=\"meta-nav\">&rarr;<\/span><\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","ngg_post_thumbnail":0,"footnotes":""},"categories":[4,7,11,6],"tags":[],"class_list":["post-195","post","type-post","status-publish","format-standard","hentry","category-animation","category-characters","category-cryengine3","category-games"],"_links":{"self":[{"href":"https:\/\/gibby3d.com\/blog\/wp-json\/wp\/v2\/posts\/195","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gibby3d.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gibby3d.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gibby3d.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gibby3d.com\/blog\/wp-json\/wp\/v2\/comments?post=195"}],"version-history":[{"count":15,"href":"https:\/\/gibby3d.com\/blog\/wp-json\/wp\/v2\/posts\/195\/revisions"}],"predecessor-version":[{"id":707,"href":"https:\/\/gibby3d.com\/blog\/wp-json\/wp\/v2\/posts\/195\/revisions\/707"}],"wp:attachment":[{"href":"https:\/\/gibby3d.com\/blog\/wp-json\/wp\/v2\/media?parent=195"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gibby3d.com\/blog\/wp-json\/wp\/v2\/categories?post=195"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gibby3d.com\/blog\/wp-json\/wp\/v2\/tags?post=195"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}