{"id":951,"date":"2026-06-08T18:04:23","date_gmt":"2026-06-09T00:04:23","guid":{"rendered":"https:\/\/gibby3d.com\/blog\/?page_id=951"},"modified":"2026-06-08T18:04:23","modified_gmt":"2026-06-09T00:04:23","slug":"sciplay","status":"publish","type":"page","link":"https:\/\/gibby3d.com\/blog\/sciplay\/","title":{"rendered":"SciPlay"},"content":{"rendered":"\n<p class=\"wp-block-paragraph\">Professional<strong> Technical Artist<\/strong>\u00a0work from 2024-2026.<\/p>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"772\" style=\"aspect-ratio: 1538 \/ 772;\" width=\"1538\" controls src=\"https:\/\/gibby3d.com\/blog\/wp-content\/uploads\/Fireworks_FX.mp4\"><\/video><figcaption class=\"wp-element-caption\">Particle systems, FX, additive shader, texture sheets.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"322\" style=\"aspect-ratio: 520 \/ 322;\" width=\"520\" controls src=\"https:\/\/gibby3d.com\/blog\/wp-content\/uploads\/StarBar01.mp4\"><\/video><figcaption class=\"wp-element-caption\">Canvas layout, particle systems, post-processing bloom, additive shader, animation.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"548\" style=\"aspect-ratio: 1056 \/ 548;\" width=\"1056\" controls src=\"https:\/\/gibby3d.com\/blog\/wp-content\/uploads\/Trail_FX.mp4\"><\/video><figcaption class=\"wp-element-caption\">Particle systems, trail module.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"988\" style=\"aspect-ratio: 1918 \/ 988;\" width=\"1918\" controls src=\"https:\/\/gibby3d.com\/blog\/wp-content\/uploads\/AspectRatios_FX.mp4\"><\/video><figcaption class=\"wp-element-caption\">Transition screen: canvas layout, aspect ratios, animation, particle systems, transition FX.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"744\" style=\"aspect-ratio: 1540 \/ 744;\" width=\"1540\" controls src=\"https:\/\/gibby3d.com\/blog\/wp-content\/uploads\/Transition_FX.mp4\"><\/video><figcaption class=\"wp-element-caption\">Transition screen: canvas layout, animation, particle systems, transition FX.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"720\" style=\"aspect-ratio: 1280 \/ 720;\" width=\"1280\" controls src=\"https:\/\/gibby3d.com\/blog\/wp-content\/uploads\/WarpDrive_PlasmaSheath.mp4\"><\/video><figcaption class=\"wp-element-caption\">Spaceship animation.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"720\" style=\"aspect-ratio: 1280 \/ 720;\" width=\"1280\" controls src=\"https:\/\/gibby3d.com\/blog\/wp-content\/uploads\/FX01.mp4\"><\/video><figcaption class=\"wp-element-caption\">Spaceship particle systems and FX. <\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"720\" style=\"aspect-ratio: 1280 \/ 720;\" width=\"1280\" controls src=\"https:\/\/gibby3d.com\/blog\/wp-content\/uploads\/Animation02.mp4\"><\/video><figcaption class=\"wp-element-caption\">Card animation.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"720\" style=\"aspect-ratio: 1280 \/ 720;\" width=\"1280\" controls src=\"https:\/\/gibby3d.com\/blog\/wp-content\/uploads\/Animation03.mp4\"><\/video><figcaption class=\"wp-element-caption\">Animation, FX, additive shader.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"330\" style=\"aspect-ratio: 548 \/ 330;\" width=\"548\" controls src=\"https:\/\/gibby3d.com\/blog\/wp-content\/uploads\/BackdropShader_FX_01.mp4\"><\/video><figcaption class=\"wp-element-caption\">Before FX polish and backdrop shader.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"268\" style=\"aspect-ratio: 422 \/ 268;\" width=\"422\" controls src=\"https:\/\/gibby3d.com\/blog\/wp-content\/uploads\/BackdropShader_FX_02.mp4\"><\/video><figcaption class=\"wp-element-caption\">After FX polish and backdrop shader.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"520\" style=\"aspect-ratio: 746 \/ 520;\" width=\"746\" controls src=\"https:\/\/gibby3d.com\/blog\/wp-content\/uploads\/BarrelAnimation_FX01.mp4\"><\/video><figcaption class=\"wp-element-caption\">Animation, particle systems, FX.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"886\" style=\"aspect-ratio: 1028 \/ 886;\" width=\"1028\" controls src=\"https:\/\/gibby3d.com\/blog\/wp-content\/uploads\/BarrelAnimation_FX02.mp4\"><\/video><figcaption class=\"wp-element-caption\">Animation, particle systems, FX.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"780\" style=\"aspect-ratio: 798 \/ 780;\" width=\"798\" controls src=\"https:\/\/gibby3d.com\/blog\/wp-content\/uploads\/2DCharacterRig.mp4\"><\/video><figcaption class=\"wp-element-caption\">2D rigging and animation: slow motion proof of concept.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"236\" style=\"aspect-ratio: 558 \/ 236;\" width=\"558\" controls src=\"https:\/\/gibby3d.com\/blog\/wp-content\/uploads\/Character_Animation_ProofOfConcept01.mp4\"><\/video><figcaption class=\"wp-element-caption\">2D character rigging, skinning, and animaiton.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"196\" style=\"aspect-ratio: 396 \/ 196;\" width=\"396\" controls src=\"https:\/\/gibby3d.com\/blog\/wp-content\/uploads\/Character_Animation_ProofOfConcept02.mp4\"><\/video><figcaption class=\"wp-element-caption\">2D character rigging, skinning, and animaiton.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"298\" style=\"aspect-ratio: 432 \/ 298;\" width=\"432\" controls src=\"https:\/\/gibby3d.com\/blog\/wp-content\/uploads\/Character_Animation_ProofOfConcept03.mp4\"><\/video><figcaption class=\"wp-element-caption\">2D character rigging, skinning, and animaiton.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"340\" style=\"aspect-ratio: 528 \/ 340;\" width=\"528\" controls src=\"https:\/\/gibby3d.com\/blog\/wp-content\/uploads\/Daub_FX.mp4\"><\/video><figcaption class=\"wp-element-caption\">Particle systems and FX.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"720\" style=\"aspect-ratio: 1280 \/ 720;\" width=\"1280\" controls src=\"https:\/\/gibby3d.com\/blog\/wp-content\/uploads\/FloatingBingoBallsEasing.mp4\"><\/video><figcaption class=\"wp-element-caption\">Bingo ball animation using tween targets.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"742\" style=\"aspect-ratio: 1166 \/ 742;\" width=\"1166\" controls src=\"https:\/\/gibby3d.com\/blog\/wp-content\/uploads\/House_Animation_FX.mp4\"><\/video><figcaption class=\"wp-element-caption\">Animaiton, particle systems, and FX.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"868\" style=\"aspect-ratio: 1778 \/ 868;\" width=\"1778\" controls src=\"https:\/\/gibby3d.com\/blog\/wp-content\/uploads\/Launchscreen_Animation01.mp4\"><\/video><figcaption class=\"wp-element-caption\">Animatic proof of concept animation.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"924\" style=\"aspect-ratio: 1906 \/ 924;\" width=\"1906\" controls src=\"https:\/\/gibby3d.com\/blog\/wp-content\/uploads\/Launchscreen_Animation02.mp4\"><\/video><figcaption class=\"wp-element-caption\">Final version with skinned 2D characters, particle systems, FX, animation, optimization.<\/figcaption><\/figure>\n\n\n\n<figure class=\"wp-block-video\"><video height=\"990\" style=\"aspect-ratio: 1918 \/ 990;\" width=\"1918\" controls src=\"https:\/\/gibby3d.com\/blog\/wp-content\/uploads\/GridShader01.mp4\"><\/video><figcaption class=\"wp-element-caption\">Grid shader written in Shaderlab\/HLSL.<\/figcaption><\/figure>\n","protected":false},"excerpt":{"rendered":"<p>Professional Technical Artist\u00a0work from 2024-2026.<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"nf_dc_page":"","ngg_post_thumbnail":0,"footnotes":""},"class_list":["post-951","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/gibby3d.com\/blog\/wp-json\/wp\/v2\/pages\/951","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gibby3d.com\/blog\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/gibby3d.com\/blog\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/gibby3d.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gibby3d.com\/blog\/wp-json\/wp\/v2\/comments?post=951"}],"version-history":[{"count":2,"href":"https:\/\/gibby3d.com\/blog\/wp-json\/wp\/v2\/pages\/951\/revisions"}],"predecessor-version":[{"id":980,"href":"https:\/\/gibby3d.com\/blog\/wp-json\/wp\/v2\/pages\/951\/revisions\/980"}],"wp:attachment":[{"href":"https:\/\/gibby3d.com\/blog\/wp-json\/wp\/v2\/media?parent=951"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}