Figma
Figma2Godot: A custom plugin to automate export from Figma to Godot. Design prorotypes are rebuilt using an Animation Library to share clips across UI elements.
GenerateDesignTokens: A custom plugin to create and manage variables inside Figma. Easily assign tokens across your design and share to your team’s library. Export tokens to a theme in Godot.
Sync design tokens between Figma and Godot.
Blender
Toggle Material: A custom Blender add-on written in Python to toggle materials on unselected objects.
Isolate Selected: A custom Blender add-on written in Python to isolate selected and hidden objects.
Maya
Custom pose tool – scripted with python for storing per-rig animation poses. Mirror pose, flip pose, update selection, set keyframes.
Custom pose tool – mirror pose.
Custom rigging tool – scripted with python for creating custom animation rigs. Supports FK/IK blending and matching, IK chain bending, squash and stretch, automatic hierarchy creation and mirroring, helper tools, dynamic and wave chains, multi-rig scene management, automatic selection with non-linear CV control editing, and presets.
Custom rigging tool – IK bend.
Custom rigging tool – Dynamic wave chains.
Custom rigging tool – FK/IK blending and matching. IK bend and IK stretching included in setup.
Custom rigging tool – Blending used on custom character.
Custom rigging tool – squash and stretch.
Custom rigging tool – non-linear CV controls.
Custom rigging tool – direct blending.
SH Edit Shapes: Maya tool to assist character artists with making quick changes to blendshapes. Scripted in Python.
Copy Animation: Maya tool to assist animators with quickly copying animation between skeletons. Scripted in Python.
Pipeline Improvements
Startup Scripts: Art and animation pipeline organization and maintenance, custom main menu and shared shelf for tools and snippets. Initialization of required preferences and scene settings on startup. Scripted in Python.

OpenMaya API: Implementation of layer contents selection with the OpenMaya module per team request. Scripted in Python.

PySide2 and Qt Designer: Pipeline integration for quick UI development, .ui files easily loaded in Maya, Motionbuilder, and Substance Painter. Scripted in Python.


Gather Textures: Desktop application to search recursively for image files by format. Images could be moved to a target directory for processing with Photoshop batch actions, and then moved back to their original locations. These locations were backed up via JSON to the user’s temp folder so they could be reloaded if necessary. Scripted in Python.
Motion Builder
SH Keys: MotionBuilder tool to cleanup motion capture data and operate on keys. Scripted in Python.
SH Mirror Animation: MotionBuilder tool to rotate and mirror animation takes. Scripted in Python.
Substance Painter
SH Substance Directory: Substance Painter tool to assist with browsing and bookmarking the Substance python API. Scripted in Python.
Unity
Editor Extension: Expanding on engine UI to give more detailed information to the user, including adding supplemental directories for visual reference. Scripted in C#.

Prefab Clipboard: Unity tool to assist users with object organization and bookmarking. Instantiate and move objects across large hierarchies more easily. Scripted in C# using UI Toolkit.
Animation Preview: Unity tool to assist animators with quickly previewing animation. Scripted in C# using UI Toolkit.
Rename Selected: Unity tool to assist users with naming objects, adding prefix, suffix, numbering, and auto-suffix by type. I designated the asterisk (*) as a special character to allow replacement of multiple unique substrings. Scripted in C# using UI Toolkit.
Bounding Box Wizard: Unity tool to quickly set bouding box values. Scripted in C# using UI Toolkit.
Prefab Layout: Unity tool to assist users with visualizing prefabs in the project. Scripted in C# using UI Toolkit.
Shaders
Sticker Shader: Scripted in Shaderlab.
Wrinkle Map Shader: Utilizing RGB masking for isolated blending of detail normal maps. A placeholder scar was created to test the blending on top of required secondary normal maps.



Technical R&D
AI Integration: Research for new methodologies, including AI generation of internal concept and design materials.

Technical Presentations
Team Presentations: Concepts and workflows presented to the art team to expand technical knowledge and improve production adherence to platform standards.

