Modeled in Maya, textured in Zbrush and Gimp. Rendered in Unreal Engine 4.
Category Archives: Games
Monster UE4 Test
Mecha-Suit
Concept Ten
Modeled and animated in Maya, textured in Zbrush and rendered in Unity.
Concept illustration by Alvaro Cardozo.
Rat Scout
Modeled in Maya. Detailed, textured and rendered in Zbrush.
3D-Station France Sketchfab models of the month February 2017
Based on design by Morten Skaalvik.
Character Reel 2013
Here’s my 2013 character reel.
Breakdown:
1. Concept:
Concept by thenerdyogre.
2. Lyve & Dog characters:
I modeled, textured, rigged and animated the characters using Maya, Zbrush, Photoshop and xNormal. Turntables were captured in real time with the CryEngine3 Free SDK. I used the MayaCE3 exporter written by SeithCG to export models and animation to the engine.
Lyve: 9914 triangles, 3×2048 (body), 4×512 (hair and particles), 4×256(eyes).
Dog: 5574 triangles, 3×1024 (body).