Mecha-Suit


My take on the Mecha/Exosuit theme. Modeled in Maya, textured in Zbrush and Photoshop.

Check out the Gallery for more.

Character Reel 2013

Here’s my 2013 character reel.

Please feel free to contact me. 

Breakdown:

1. Concept:
Concept by thenerdyogre.

2. Lyve & Dog characters:
I modeled, textured, rigged and animated the characters using Maya, Zbrush, Photoshop and xNormal. Turntables were captured in real time with the CryEngine3 Free SDK. I used the MayaCE3 exporter written by SeithCG to export models and animation to the engine.

Lyve: 9914 triangles, 3×2048 (body), 4×512 (hair and particles), 4×256(eyes).
Dog: 5574 triangles, 3×1024 (body).