Modeled in Maya, textured in Zbrush and Gimp. Rendered in Unreal Engine 4.
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Monster UE4 Test
Mecha-Suit
Homework
Concept Ten
Modeled and animated in Maya, textured in Zbrush and rendered in Unity.
Concept illustration by Alvaro Cardozo.
Rat Scout
Modeled in Maya. Detailed, textured and rendered in Zbrush.
3D-Station France Sketchfab models of the month February 2017
Based on design by Morten Skaalvik.
The Chamber
Modeled and textured in Zbrush, rendered in Maya with Mental Ray, composited in After Effects and Photoshop. Special thanks to Ledin Pavel for his Shaders_p set.
CGSociety Editor’s Choice Award
Character Reel 2013
Here’s my 2013 character reel.
Breakdown:
1. Concept:
Concept by thenerdyogre.
2. Lyve & Dog characters:
I modeled, textured, rigged and animated the characters using Maya, Zbrush, Photoshop and xNormal. Turntables were captured in real time with the CryEngine3 Free SDK. I used the MayaCE3 exporter written by SeithCG to export models and animation to the engine.
Lyve: 9914 triangles, 3×2048 (body), 4×512 (hair and particles), 4×256(eyes).
Dog: 5574 triangles, 3×1024 (body).
Scripting Reel 2013
I’ve switched over to python! Here are some of the scripts I’ve written for my latest project.
Dog rig test
I set the legs up with a custom 3 chain ik/fk switch system. The red controls are fk and the green are ik. The transformation animation is done with set driven keys on parent groups of the fk controls, and the wheels are an expression.