Concept by thenerdyogre.
2. Lyve & Dog characters:
I modeled, textured, rigged and animated the characters using Maya, Zbrush, Photoshop and xNormal. Turntables were captured in real time with the CryEngine3 Free SDK. I used the MayaCE3 exporter written by SeithCG to export models and animation to the engine.
Lyve: 9914 triangles, 3×2048 (body), 4×512 (hair and particles), 4×256(eyes).
Dog: 5574 triangles, 3×1024 (body).