My take on the Mecha/Exosuit theme. Modeled in Maya, textured in Zbrush and Photoshop.

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Character Reel 2013

Here’s my 2013 character reel.

Please feel free to contact me. 


1. Concept:
Concept by thenerdyogre.

2. Lyve & Dog characters:
I modeled, textured, rigged and animated the characters using Maya, Zbrush, Photoshop and xNormal. Turntables were captured in real time with the CryEngine3 Free SDK. I used the MayaCE3 exporter written by SeithCG to export models and animation to the engine.

Lyve: 9914 triangles, 3×2048 (body), 4×512 (hair and particles), 4×256(eyes).
Dog: 5574 triangles, 3×1024 (body).

Dog rig test

I set the legs up with a custom 3 chain ik/fk switch system.  The red controls are fk and the green are ik.  The transformation animation is done with set driven keys on parent groups of the fk controls, and the wheels are an expression.