Art import test to Unreal Engine 4, including material and texture tests with skeletal animation, blend-shapes, and cloth simulation.
My take on the Mecha/Exosuit theme. Modeled in Maya, textured in Zbrush and Photoshop.
Check out the Gallery for more.
Modeled and animated in Maya, textured in Zbrush and rendered in Unity.
Concept illustration by Alvaro Cardozo.
Modeled in Maya. Detailed, textured and rendered in Zbrush.
Concept art by Morten Skaalvik.
Concept by thenerdyogre.
2. Lyve & Dog characters:
I modeled, textured, rigged and animated the characters using Maya, Zbrush, Photoshop and xNormal. Turntables were captured in real time with the CryEngine3 Free SDK. I used the MayaCE3 exporter written by SeithCG to export models and animation to the engine.
Lyve: 9914 triangles, 3×2048 (body), 4×512 (hair and particles), 4×256(eyes).
Dog: 5574 triangles, 3×1024 (body).
I’ve switched over to python! Here are some of the scripts I’ve written for my latest project.
I set the legs up with a custom 3 chain ik/fk switch system. The red controls are fk and the green are ik. The transformation animation is done with set driven keys on parent groups of the fk controls, and the wheels are an expression.